Jim Petersen writes:
| >Mime-Version: 1.0
| >Date: Thu, 6 Jun 1996 19:23:33 +0000
| >To: jimp@wired.com
| >From: z@wired.co.uk (Alexandra Donahue)
| >Subject: Super Tetris
| >
| >>Date: Thu, 6 Jun 1996 15:38:56 +0100
| >>Mime-Version: 1.0
| >>To: haddock@wired.co.uk
| >>Reply-To: haddock@wired.co.uk
| >>Precedence: bulk
| >>From: aaron@obsolete.com (Aaron Rogers)
| >>Subject: Super Tetris
| >>
| >>Went to Amsterdam for the weekend and a friend pointed out a high rise
| >>building in Rotterdam that was converted into a multi-story game of tetris
| >>as part of an art exhibition. A computer relay system was set-up between
| >>all the lights in the building and a cpu so that people could play Tetris
| >>remotely on the facade of the high-rise ie the various square windows were
| >>lit up like tetris blocks in response to the players actions...
| >>
| >>Now that's what I call art...
| >>
| >>
| >>___________
| >>Aaron Rogers
| >>aaron@obsolete.com
| >>gammagrrl@easynet.co.uk
| >>No fixed address
| >>_______________________
| >>Lack of charisma can be fatal...
| >>
| >
|
|
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